Check out this demo of my full game sound workflow :
CONTRACT WORK
Escape From Hadrian’s Wall (Jan 2024 - October 2024) - Jim Gray Productions
Penguin Grenade Sound Libraries
Thunder and Lightning
Essential Magic
Explosive Energy 2
Sound Redesigns
Armored Core 6 Cinematic Sound Redesign
Splitgate Sound Redesign & Breakdown
Call of Duty: Infinite Warfare Character Cinematics
Practice creating video game cinematics, as well as more advanced original synthesis and super slow-mo.
Borderlands 3 Gun Implementation
Borderlands 3 Guns
An exercise in creating many different types of gun sounds from scratch all from original recordings (No actual firearm recordings were used). Check out a video on the field recordings here!
An overview on my process of recording and creating a sci-fi sniper’s sound from scratch, and how I implement it into Wwise emulating the game’s gun randomization
Everspace 2
Mortal Kombat 11
An exercise in combat sound design, and over-the-top action.
For a version mixed with music, please contact me!
The Sinking City Cinematic
Practice combining post sound and game sound.
An exercise in sci-fi design from scratch, all but 2 sounds are original.